Resources

Baeten, M., Kyndt, E., Struyven, K. and Dochy, F.: Using student-centred learning environments to stimulate deep approaches to learning: Factors encouraging or discouraging their effectiveness, ScienceDirect, Educational Research Review 5 (2010) 243–260.

Bernhard, Meg P.: New Humanities Courses Experiment with Teaching Methods, The Harvard Crimson. (2014).

Cassidy, Kyle: Emotional Justification of Shot Choices, Videomaker.

CBS News, U.S. Military In Iraq.

Chee, Y. S. and Shoo, M. H.:  Spain, October, 19- 21, 2012. Redefining Public Policy Education Through an Exploratory Digital Curriculum: Singapore’s Statecraft X, National Institute of Education, Nanyang Technological University 1 Nanyang Walk, Singapore 637616 IADIS International Conference on Cognition and Exploratory Learning in Digital Age 2012: The IADIS International Conference on Cognition and Exploratory Learning in Digital Age was held in Madrid

Chee, Y. S., in press. Video Games for “Deep Learning”: Game-Based Learning as Performance in the Statecraft X Curriculum. To appear in Lee, C. B. and Jonassen, D. H., eds. Fostering conceptual change with technology: Asian perspectives. Cengage Learning, Singapore.

Dewey, J., 1916; 1980. Democracy and education (Vol. 9, John Dewey: The Middle Works, 1899-1924). Southern Illinois University Press, Carbondale, Illinois.

Edmonson, Amy C.; Dillon, James R.; and Roloff, Kathryn S. October 20, 2006 Three Perspectives On Team Learning: Outcome Improvement, Task Mastery, And Group Process. The Academy of Management Annals, Volume 1.

Goodman, Andy: Storytelling for Good Causes, Stanford Social Innovation Review and Storytelling: Tell a Good Story and Grab Your Audience, as explained by Andy Goodman

Grossman, A., & O’Brien, À.: (2011) ‘Voice’, Listening, and Social Justice: A Multimediated Engagement with New Immigrant Communities and Publics in Ireland. Crossings: Journal of Migration & Culture, 2(1), 39-58.

Hoffman, B. and Ritchie, D. (1997) Using multimedia to overcome the problems with problem-based learning: In Instructional Science 25: 97–115, Kluwer Academic Publishers: The Netherlands.

Holland, J. (2014). Video Use and the Student Learning Experience in Politics and International Relations. Politics, 34(3), 263-274. doi:10.1111/1467-9256.12022

de Jong, Jorrit, January 2016, Course Note MLD 621: “Innovation Field Lab: Public Problem Solving in Massachusetts Cities,”

Koopman, John: Marines face resistance from Iraqi troops near Basra, SFGate. The original photograph is owned by AP; the photographer is Itsuo Inouye.

Lee, C., and Wong, K. D., 2015, Design Thinking and Metacognitive Reflective Scaffolds: A Graphic Design-Industrial Design Transfer Case Study, Faculty of Science and Technology, Sunway University, Malaysia. 12th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2015)

Lee, C., and Wong, K. D., 2015, Design Thinking and Metacognitive Reflective Scaffolds: A Graphic Design-Industrial Design Transfer Case Study, Faculty of Information Technology, Malaysia University of Science and Technology, Malaysia. 12th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2015)

Miller, Teresa:  Encountering Attica: Documentary Filmmaking as Pedagogical Tool, Journal of Legal Education, Volume 62, Number 2 (November 2012) http://www.swlaw.edu/pdfs/jle/jle622miller.pdf and http://www.law.buffalo.edu/faculty/facultyDirectory/MillerTeresa.html

National Association for Media Literacy Education.

Oparaocha, G., Pokidko, D., Adagbon, R., & Sutinen, E. (2014). Videography in the 21st Century Higher Education: Insights and Propositions from the Entrepreneurship Discipline. Creative Education, 5, 1213-1223.

The Rockefeller Foundation, Digital Storytelling for Social Impact, Hattaway Communications, Inc. (2014)

Stillmotion Blog.

St. Joseph’s University. (2019). Aimée Knight, Ph.D. Knight’s course on “Visual Rhetorics” culminates in a “reflective documentary video essay” (https://aimeeknight.files.wordpress.com/2016/07/com202final.pdf) looks at: students’ growth as design thinkers, and how they can use the tools they’ve developed during the course for social impact.

Swiss Info, Faking it.

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